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Yugioh
Training |
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E.
Main Phase 2
When the Battle Phase is over, the turn proceeds
to Main Phase 2. As in Main Phase 1, you may Set
or play Monster, Magic, and/or Trap Cards.
Remember that you are allowed to change the
Attack or Defense Position of each monster or
perform a Normal Summon or a Set only ONCE PER
TURN. Also keep in mind that you may not exceed
the 5-card limit for the Monster Card Zone or
the Magic & Trap Card Zone.
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F.
End Phase
Announce the end of your turn. If your hand
contains more than 6 cards, discard to the
Graveyard until only 6 cards remain in your
hand. The opposing player then begins his/her
turn with the Draw Phase.
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G.
End of the Duel
Repeat Phases 1 through 6 in alternating turns
until a winner is decided.
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Deck
Construction
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Once
you have mastered the basic rules of Yu-Gi-Oh!,
the next step is to create your own Deck. This
is known as Deck Construction. The rules for
constructing a Deck are simple, but it takes
skill to put together a strong Deck. We'll also
give you some hints on putting together your
Deck in this section.
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A.
Deck Construction Rules
A Deck must contain at least 40 cards. Keep in
mind that Decks with too many cards mean you
will have a smaller chance of drawing the cards
you need, so its best to limit your cards to
around 40.
You
can have up to 3 duplicates of the same card in
your Deck. Cards included in your Side Deck
count towards this 3 duplicate limit. Also, be
aware of Forbidden and Limited Cards.
B.
Deck Construction Hints
I. Keep the Monster Card to Magic/Trap Card
ratio at 1 : 1
The building blocks of your Deck are the
Monster Cards. No matter how many powerful
Magic or Trap Cards you have, no monsters on
the field means you've got nothing to defend
your Life Points. A general rule of thumb is
that roughly half of your Deck should be made
up of monsters. Therefore, if you've got a
Deck of 40 cards, around 20 should be Monster
Cards.
II. Keep The Number of High Level Monsters
To A Minimum
In order to perform a Tribute Summon (required
for a Level 5 or higher monster), you will
have to offer monsters as a Tribute. If your
Deck is filled with high-level monsters,
summoning them to the field will be very
costly. Instead, include lots of Level 4 or
lower monsters in your Deck and keep the
number of high-level monsters to a minimum.
III. Make Good Use Of Your Effect Monsters
Effect Monsters with Magic or Trap effects
play an important strategic role in your
Duels. You can create a powerful Deck if you
take full advantage of these effects. For
example, the "Hane-Hane" card forces
your opponent to return one monster from the
field to their hand. Using this card at the
right moment could leave your opponent's Life
Points wide open for an attack from a
high-level monster.
IV. Include Cards That Increase
Opportunities To Draw
In a Duel, the basic rule is that you can only
draw 1 card during the Draw Phase. Therefore,
it is strategically to your advantage to be
able to draw more cards than your opponent.
For example, cards like "Pot Of
Greed" increase your chances of drawing
vital cards from your deck.
V. How To Create Your Side Deck
In between Duels, you are allowed to use a
Side Deck of 15 cards to adjust the contents
of your Deck. Prepare your Side Deck with
cards that help address the weaknesses in your
Deck or have the power to neutralize specific
cards.
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Powerful
Cards
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The
following cards will help strengthen anyone's
Deck:
•
Raigeki •
Monster Reborn •
Dark Hole
• Pot of Greed •
Change of Heart
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C.
Forbidden And Limited Cards
According to the Official Rules, certain cards
have specific quantity restrictions that limit
the number that can be included in a Deck. These
limited cards are announced at Official
Tournaments, and should be taken into account
when customizing your Deck.
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