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Yugioh
Training |
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D.
Battle Phase
Once attack preparations have been made in Main
Phase 1, you enter the Battle Phase. If you do
not wish to conduct a Battle Phase, your turn
proceeds to the End Phase.
Keep
in mind that the starting player cannot conduct
a Battle Phase in their first turn, even if they
have placed a Monster Card on the field.
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Quick
Reference Chart
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Start
step - Declare that you are entering the
Battle Phase. You and your opponent may both
play Quick-Play Magic and/or Trap Cards.
Battle
step - Select and announce 1 monster to
attack with, and declare 1 of your opponent's
monsters your target (the monster you wish to
attack). You and your opponent may both play
Quick-Play Magic damage.
Damage
step - Calculate the damage points of the
designated monsters. If a monster has a Flip
Effect, apply it immediately after damage
calculation. However, a Flip Effect does not
affect monsters that have already been destroyed
as a result of damage calculation.
End
step - Resolve all battles by repeating the
Battle and Damage Steps as many times as
necessary, then declare an end to your Battle
Phase. You and your opponent may both play
Quick-Play Magic and/or Trap Cards.
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I.
Start Step
Announce that you are going into Battle Phase.
Quick-Play Magic and/or Trap Cards can be played
by either player at this time.
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II.
Battle Step
During their respective turns, players are
allowed 1 attack for every monster on the field
in face-up Attack Position. However, a single
monster can only attack once per turn.
The
attacking player chooses 1 of their monsters and
designates 1 of the opponent's monster as a
target. Play then proceeds immediately to the
Damage Step, returning to the Battle Step if the
attacking player wishes to attack again with
another monster. If the opposing player has no
monsters on the field, the selected monster's
attack will inflict Direct Damage on the
opposing player's Life Points.
A
monster in the Attack Position does not have to
attack. Depending on the situation, you can
choose whether or not a monster will participate
in battle. Once a monster attacks, it may not be
changed to Defense Position in the same turn. In
addition to monster attacks, both players may
use their Quick-Play Magic and Trap Cards during
this step.

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Replay
Rules
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Returning
gameplay to a previous step and playing that
step over again is known as a
"Replay". For Example, if the number
of your opponent's monsters on the field change
due to the effect of Trap or Quick-Play Magic
Cards during your Battle Step, a Replay is
triggered. When this occurs, play returns to the
beginning of the Battle Step with the attacker
choosing a new attacking monster and target.
Replays can only be triggered by the effects of
Trap or Quick-Play Magic Cards.
Example:
During your Battle Step, you have declared
an attacking monster and designated an
opponent's monster as a target. Your opponent
then activates their "Ultimate
Offering" Trap Card, allowing them to
summon another monster to the field. Since your
opponent now has a different number of monsters
on the field than they did when the Battle Step
began, a Replay is triggered and you may again
choose a monster to attack and designate a
target for the attack. Because a Replay returns
play to the beginning of the current Battle Step
only, monsters destroyed in previous Battle
Steps are unaffected.
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III.
Damage Step
In this step, the players calculate the damage
from the monster's attack. A monster destroyed
as a result of battle is sent to the owning
player's Graveyard.
The
Damage Step is conducted in the manner described
in the following pages. During the Damage Step,
only Magic or Trap Cards that modify the Attack
and/or Defense of a monster may be played. In
addition, these cards can only be played before
the calculation of damage.
Upon
completion of the Damage Step, return to the
Battle Step if the attacking player wishes to
attack again with another monster.
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DETERMINING
DAMAGE
a. When the Opponent's Monster is in Attack
Position
When attacking a monster that is in Attack
Position (face-up and vertical), COMPARE THE
ATK (ATTACK) OF BOTH MONSTERS.
i. Attacker's ATK Points >
Opponent's ATK Points
Attack Results: When the attacking
monster's ATK points are higher than the
ATK points of the opponent's monster, the
opponent's monster is destroyed.
Damage: Subtract the ATK points of
the opponent's monsters from the ATK
points of the Attacking Monster. This
result is subtracted from the opponent's
Life Points.
ii. Attacker's ATK Points = Opponent's
ATK Points
Attack Results: When the attacking
monster's ATK points are equal to the ATK
points of the opponent's monster, the
result is considered a draw, and both
monsters are destroyed.
Damage: Neither player takes any
damage. Their Life Points remain the same.
iii. Attacker's ATK Points <
Opponent's ATK Points
Attack Results: When the attacking
monster's ATK points are lower than the
ATK points of the opponent's monster, the
attacking monster is destroyed.
Damage: Subtract the ATK points of
the attacking monster from the ATK points
of the opponent's monster. This result is
subtracted from the attacker's Life
Points.

b. When the Opponent's Monster is in
Defense Position
When attacking a monster that is in Defense
Position (face-down and horizontal), COMPARE
THE ATK (ATTACK) OF THE ATTACKING MONSTER
WITH THE DEF (DEFENSE) OF THE OPPONENT'S
MONSTER.
i. Attacker's ATK Points >
Opponent's DEF Points
Attack Results: When the attacking
monster's ATK points are higher than the
DEF points of the opponent's monster, the
opponent's monster is destroyed.
Damage: Neither player takes any
damage. Their Life Points remain the same.
ii. Attacker's ATK Points = Opponent's
DEF Points
Attack Results: When the attacking
monster's ATK points are equal to the DEF
points of the opponent's monster, neither
monster is destroyed.
Damage: Neither player takes any
damage. Their Life Points remain the same.
iii. Attacker's ATK Points <
Opponent's DEF Points
Attack Results: When the attacking
monster's ATK points are lower than DEF
points of the opponent's monster, neither
monster is destroyed.
Damage: Subtract the ATK points of
the attacking monster from the DEF points
of the opponent's monster. This result is
subtracted from the attacker's Life
Points.
c. Direct Damage: When the Opponent Has No
Monsters
If your opponent does not have any monsters
on the field, they take Direct Damage. The
full amount of the attacking monster's ATK
points is subtracted from the opponent's
Life Points.
Following the Damage Step, the attacking
player can return to the Battle Step, choose
another monster, and engage in another
battle. Keep in mind that each Attack
Position monster may only attack once per
turn. The player can repeat these steps as
many times as they have monsters available
to attack.
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Examples
of Battle & Damage Steps
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(Battle
Step)
1. The Target Monster is Attacked:
The attacking player selects one of their own
monsters for the attack and designates the
opponent's monster as a target. Both players can
play Quick-Play Magic or Trap Cards.
(Damage
Step)
2. Determine Attack Results:
If the target monster is in face-up Attack
Position, compare the ATK points of both
monsters. If the target monster is in face-down
Defense Position, the card is flipped face-up.
Compare the attacking monster's ATK points with
the target monster's DEF points. Quick-Play
Magic or Trap Cards that modify the ATK and/or
DEF of a monster may be played here.
3.
Calculate Damage:
Calculate and apply damage from the battle.
4.
Apply the Effects of Effect Monsters:
If the target monster has a Flip Effect, it is
applied here. Review the instructions on the
flipped card and apply it. Do not apply effects
to monsters that are already destroyed. If there
are monsters with effects other than Flip
Effects, these should be applied here as well.
5.
Send to the Graveyard:
Monsters destroyed in battle are sent to the
Graveyard now. If a monster has an effect
stating "When this card is sent from the
field to the Graveyard...", the effect is
applied during this step.
6.
Determine Whether to Attack Again
If other monsters can attack, choose to return
to the Battle Step or proceed to the End Step.
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IV.
End Step
Once all battles have been resolved, the player
enters the End Step and announces the end of
their Battle Phase.
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