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Yugioh
Trading Card Deck |
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Back
to Yugioh Trading Cards Home
Magic
Cards
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There
are several types of Magic Cards. Magic Cards
can only be played during a Main Phase (Phases
of Gameplay, p.22). The only exception to this
rule is a Quick-Play Magic Card. Magic Card
types are identified by the card icons listed at
the end of this section. Magic cards are
color-coded GREEN.

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Normal
Magic Cards

Once
their magic is activated these cards are
destroyed. Like the "Dark Hole" card,
they are often very powerful.

View
Card
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Continuous
Magic Cards

These
cards remain on the field once they are played
and their magic effect continues until they are
destroyed or removed. There is often a cost
involved to maintain the effect of this type of
Magic Card.

View
Card
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Equip
Magic Cards

These
cards allow you to modify the strength of
monsters. When playing this card to the field,
place it so that it overlaps with the Monster
Card that you wish to equip.

Usually,
this card can only be used with monsters that
are face-up on the field. However, you may equip
either your own OR your opponent’s Monster
Cards with Equip Magic Cards. In some cases,
certain monsters cannot be equipped with these
cards (refer to the individual card’s text).
One monster can be equipped with several Equip
Magic Cards.

However,
Equip Magic Cards count towards your 5-card
Magic & Trap Card limit (even cards attached
to an opponent’s monster), so be sure to use
them wisely.

View
Card
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Field
Magic Cards

These
cards are used to alter the conditions on the
field and modify the Attack and Defense
capabilities of monsters. They are placed in the
Field Card Zone and are NOT included in the
Magic & Trap Zone’s 5-card limit. They may
be placed face-down in the Field Card Zone, but
will not be activated until flipped face-up.

There
can only be 1 active Field Magic Card on the
field at any given time between both players.
When a new Field Magic Card is activated, the
previous active card is sent to the Graveyard.
Also, if a Field Magic card is destroyed and
there are no active Field Magic Card on the
field, the field returns to the original state
that it was at the beginning of the game.

If
a player’s Field Magic Card is Set when an
active Field Magic Card is destroyed, the Set
card does not automatically activate. Field
Magic Cards can only be activated by a player,
but never during an opponent’s turn.

View
Card
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Quick-Play
Magic Cards *

Aside from the Main Phase,
this type of card can be activated during the
Battle Phase. Also, if you have this card Set on
the field, you can activate it during your
opponent’s turn.

View
Card

*
These types of Magic Cards will be included in
future Yu-Gi-Oh! releases and do not appear in
this Starter Deck.
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Ritual
Magic Cards *

These card are needed to
summon a Ritual Monster. After the Ritual
Monster Summon, it is destroyed together with
the required Tribute monster(s).
View
Card

*
These types of Magic Cards will be included in
future Yu-Gi-Oh! releases and do not appear in
this Starter Deck.

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